7DS Grand Cross Global Tier List
What's inside
- How this Global tier list is ranked
- Quick comparison: the Global picks that matter
- Best overall first build: [The One] Escanor
- Best PvP pick: [Traitor] Meliodas
- Best support: Ludociel
- Best sustain: Goddess Elizabeth
- Best budget pick: your free main-quest Meliodas
- What “fully built” actually costs
- How to choose: decision matrix
- What ages badly and what holds value
- Frequently Asked Questions
- Related Guides
- How this Global tier list is ranked
- Quick comparison: the Global picks that matter
- Best overall first build: [The One] Escanor
- Best PvP pick: [Traitor] Meliodas
- Best support: Ludociel
- Best sustain: Goddess Elizabeth
- Best budget pick: your free main-quest Meliodas
- What “fully built” actually costs
- How to choose: decision matrix
- What ages badly and what holds value
- Frequently Asked Questions
- Related Guides
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The direct answer: on the current Global patch cycle, [The One] Escanor is the best first build for most accounts — he clears story, Death Match and Demonic Beast content while still holding a PvP slot — while [Traitor] Meliodas is the pick if PvP is your main mode, and Ludociel and Goddess Elizabeth are the safest long-term investments because buffs and healing survive power creep better than raw damage. If you are free-to-play, your diamonds belong on a banner containing one of those four, not on whichever unit has the loudest banner art.
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Contents
- How this Global tier list is ranked
- Quick comparison: the Global picks that matter
- Best overall first build: [The One] Escanor
- Best PvP pick: [Traitor] Meliodas
- Best support: Ludociel
- Best sustain: Goddess Elizabeth
- Best budget pick: your free main-quest Meliodas
- What “fully built” actually costs
- How to choose: decision matrix
- What ages badly and what holds value
- Frequently Asked Questions
- Related Guides
Our Top Picks
How this Global tier list is ranked
A Global tier list is not the same thing as a Japanese-server tier list. Global has historically trailed the Japanese and Korean servers by a patch or two, so a unit that dominates overseas is usually a preview of what is coming, not a description of what you can pull today. The ranking below weighs five things, in this order:
- PvE coverage — how much of the game one unit unlocks (story, Death Match, Demonic Beast Battles, Tower of Trials, Knighthood Boss).
- PvP usefulness — whether the kit still functions when the opponent moves first.
- Team role — damage dealers are replaceable; unique buffers, debuffers and healers are not.
- Investment needed — how many duplicates and how much gear before the unit does its job.
- Availability — whether you can realistically obtain it, or whether it only appears in limited banners.
Placements shift with every patch. The framework and the cost math below stay useful even when the names at the top change, which is why the in-game PvP leaderboard is always a better snapshot than any list written weeks ago.
Quick comparison: the Global picks that matter
| Pick | Best for | Role | What makes it rank | Investment level |
|---|---|---|---|---|
| [The One] Escanor | Best overall first build | Single-target burst DPS | Self-buffing damage that works in PvE and PvP with the same gear | High — wants Ultimate level 6 |
| [Traitor] Meliodas | Best PvP pressure | Aggressive DPS / disruption | Punishes slow starts and snowballs before the enemy stabilises | High — needs speed and crit tuning |
| Ludociel | Best support | Team buffer / hybrid healer | Improves every team it is slotted into, regardless of the meta DPS | Medium — works at low Ultimate |
| Goddess Elizabeth | Best sustain | Healer | Turns losing fights into long fights, which is how PvE bosses are beaten | Medium |
| Free main-quest Meliodas | Best budget pick | Story carry | Zero summon cost, and gear you already own makes it usable | Low |
Best overall first build: [The One] Escanor
Who it suits: anyone who wants one unit that finishes story chapters, farms Death Match and still appears in PvP teams. Escanor’s kit does the same job in every mode — stack self-buffs, then delete one target — which means your best Attack gear never has to be re-rolled for a different purpose.
Main trade-off: he is a damage dealer, and damage dealers are the part of any gacha roster that gets replaced first. He also rewards duplicates heavily; at a low Ultimate Move level he plays like a good unit, and at a high one he plays like a win condition. Build him first, but accept that in eighteen months he may be your second-best DPS rather than your best.
Best PvP pick: [Traitor] Meliodas
Who it suits: players who already have a functional PvE team and want to climb the PvP ladder. His value is tempo — he applies pressure on turn one and forces opponents into defensive plays they did not want to make.
Main trade-off: PvP builds are less forgiving than PvE builds. Speed order, crit chance and crit damage all have to line up, and attribute matchup (the red/green/blue triangle) can flip a matchup before either team acts. Expect to spend anvils and gold tuning substats, and expect that tuning to be the difference between a 40% and a 65% win rate.
Best support: Ludociel
Who it suits: every account, at every stage. Supports are the cheapest long-term insurance in this game because their value does not depend on their own damage numbers. When a new DPS arrives and outclasses your old one, the support you built two years ago still makes the new one better.
Main trade-off: a support never carries a fight on its own. If your only built unit is a support, you will clear less content than a player with a mediocre DPS and a mediocre healer. Build a support second, not first.
Best sustain: Goddess Elizabeth
Who it suits: PvE players pushing Demonic Beast Battles, Tower of Trials and guild content, where fights are won by surviving long enough for the boss’s mechanics to run out. Healing and damage mitigation also age slowly, for the same reason Ludociel does.
Main trade-off: in fast PvP metas, a dedicated healer can be dead weight — the fight is often decided before healing matters. Keep her geared, but do not expect her to carry a PvP team on her own.
Best budget pick: your free main-quest Meliodas
Who it suits: new and returning accounts with no diamonds and no plan. He costs nothing, he is already in your roster, and the gear you farm for him transfers to the first real DPS you pull.
Main trade-off: a ceiling. He will carry story chapters and low-tier PvE, then stop. The correct use of a free carry is to fund the unit that replaces him — not to pour character-locked upgrade materials into a unit you will bench.
What “fully built” actually costs
This is the part tier lists usually skip, and it is the part that decides whether your roster works. The table below breaks a unit into its investment layers and, critically, notes which ones you can recover later.
| Investment layer | What it takes | Transferable? | Notes |
|---|---|---|---|
| Ultimate Move | Levels 1–6; each duplicate copy adds one level, so a maxed ultimate means 5 extra copies | No | The single largest power gap on most damage dealers |
| Gear | 6 slots, with set bonuses at 2 pieces and 4 pieces | Yes | Your best set should move to whichever DPS is currently strongest |
| Substat tuning | Rerolls using anvils and gold, per piece | Yes | Only worth doing on a 4-piece set you intend to keep for years |
| Awakening / Limit Break | Step-by-step level cap increases using farmed materials | No | Farmable, so it is a time cost rather than a diamond cost |
| Super Awakening | Extra stat tiers past the standard cap | No | Save for units you are certain will stay in your teams |
| Holy Relic and costumes | Character-locked equipment and cosmetic stat bonuses | No | The least recoverable investment on the list |
Worked example — the cost of one guaranteed pull. Suppose a featured banner guarantees its headline unit at 300 diamonds (the number varies by banner, so read the threshold on the banner itself). If a free-to-play account banks roughly 70–90 diamonds a week across dailies, PvP rewards and event clears, that guarantee is a three-to-four-week commitment. Two rules follow from that arithmetic: never spend below your guarantee threshold on a banner you only half want, and treat any pull outside a guarantee as a lottery ticket rather than a plan. Over a year, three guaranteed units you build properly will outperform ten random ones sitting at Ultimate level 1.
How to choose: decision matrix
| Your situation | Do this | Skip this |
|---|---|---|
| Brand-new account | Push story with the free carry, farm one 4-piece Attack set | PvP banners and collection pulls |
| Story cleared, roster thin | Pick one DPS and one support; put every resource into those two | Spreading upgrades across eight units at once |
| PvP-focused | [Traitor] Meliodas plus Ludociel plus one durable front unit | PvE-only specialists with no PvP kit |
| PvE and raid-focused | [The One] Escanor plus a healer, then a debuffer | Glass-cannon PvP units that die to boss mechanics |
| Free-to-play, hoarding | Save to a full guarantee; only pull if the banner contains a top-three unit | Chasing every limited banner “for the collection” |
| Returning after a long break | Rebuild one DPS from scratch, move your old gear onto it | Re-investing in old character-locked relics and costumes |
What ages badly and what holds value
Damage dealers turn over fastest, because the easiest way to sell a new banner is to print a bigger number. Supports and healers turn over slowest, because a team-wide buff is only replaced when a strictly better team-wide buff appears. That is the whole logic of the ranking above.
The practical consequence is a rule about where to spend: spend diamonds on units, spend anvils and gold on gear. Gear is the only major investment you can strip off a benched unit and hand to its replacement. Ultimate Move levels, Holy Relics and costume bonuses are locked to the character forever, which is why a duplicate-heavy build should only ever go on a unit that has survived at least two Global patch cycles at the top of the ladder.
One more habit worth building: check your server’s own PvP rankings once a week. If the top teams stop running a unit you were about to build, that is better information than any written tier list, including this one.
Frequently Asked Questions
Is [The One] Escanor still worth building?
He has been one of the most durable damage picks in the Global version because his kit does the same job in PvE and PvP, so the gear you invest in him keeps working even if a stronger DPS arrives. The honest check is your own server’s PvP leaderboard: if top teams still field him, he is still worth the duplicates. If they have moved on entirely, build him for PvE only and stop at a moderate Ultimate level.
Do I need duplicates to be competitive?
For damage dealers, largely yes — Ultimate Move levels 1 through 6 are a real power gap, and each level requires another copy of the unit. Supports and healers are far more forgiving and
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